Incan Gold Die Suche nach Diamanten, Edelsteinen und Gold war noch nie so einfach und aufregend. Die Spieler werden sich auf ein. newbestfriend-themovie.com: Silver Viva Decoration Incan Gold 50 G Vvig Home & Kitchen. Find answers in product info, Q&As, reviews. Search in language. L'édition américaine, Incan Gold, se vend toujours bien, mais le jeu n'était plus disponible en français depuis quelques années. Après bien des. <
Intellivision Amico – Infos zur Verfügbarkeit, Verschiebung und vielen neuen TitelnVisual review for Pairs #boardgame Zusammenfassung, Brettspiele, Lernen, Instagram Beiträge. Gemerkt von Visual review for Incan Gold #boardgame. Inca Gold | Cussler, Clive | ISBN: | Kostenloser Versand für alle crisply told, with exciting special effects' Kirkus Review `Clive Cussler is the. Incan Gold Die Suche nach Diamanten, Edelsteinen und Gold war noch nie so einfach und aufregend. Die Spieler werden sich auf ein.
Incan Gold Review The Gameplay VideoIncan Gold Review - with the Hoiers
Freinscout ohne Risiko Incan Gold Review deinen bevorzugten Games zu beschГftigen! - Das könnte dich auch interessierenNeben Einzelspieler-Modi stehen auch Koop- Versus- und Capture-the-Flag-Modi zur Verfügung.
In the deck of tunnel cards, there are fifteen treasure cards numbered from 1 to 17 and fifteen hazard cards three each of five different hazards , and one artifact card is added in each round.
Each turn, players secretly select whether they will explore further or go back to camp, then all players reveal their decision simultaneously. Tunnel cards are turned up one at a time after players have decided to leave or stay.
Players who leave split the treasure leftover on each prior tunnel card and are out for the remainder of the round, but their treasure is safe can be put under their tents.
If the card is a treasure, the number of gems on the card is split evenly among players still in the tunnel, with the remainder being placed on the card.
If the card is a hazard, if it is the first of its type, it means nothing. But if it is the second hazard of a type, the tunnel collapses, and all players still in the tunnel lose all their treasure from the round.
Then play moves to the next round. Whenever a player or players go back to camp, whoever leaves splits the treasure on each card as evenly as possible, again, leaving any remainder on the card.
Artifact cards are worth five or ten treasure each, but they can only be taken if a person leaves the tunnel alone; they cannot be split.
Whoever has the most gems at the end of five rounds wins. What I like about Incan Gold is its simplicity.
The rulebook is four small pages, and it takes less than five minutes to teach. There is no in-game text aside from the numbers on the treasure cards, and each turn involves a binary decision: press on further in the temple for the possibility of greater treasure or return to camp, securing your winnings.
Because of this simplicity, it is a game that kids can easily join and win , and it makes a great experience for the whole family.
At the beginning of the round everyone shows their card at once. If you decide to venture on a card is flipped and added next to the last card flipped.
If the card shows a treasure value that value is divided evenly among all the players that decided to venture on. If a hazard is flipped over no treasure is collected by those who venture forth.
There are five types of hazards snakes, spiders, a mummy, fire and a collapse. Once the same hazard card has been flipped over twice all those who stayed in the temple must flee returning the treasure in front of their tents to the supply.
If you show your card that indicates you want to leave you may place any treasure in front of you inside your tent.
You also pick up any treasure remaining on the path and place it inside your tent. If more than one person leaves at a time the treasure on the path is divided equally between them.
Even children can learn the game easily suggested age is 8 and up, but a 6 year old can play it just fine. Every person I have introduced the game to has picked it up without any difficulty.
Moreover, because of its short time length it can be played multiple times back-to-back. Typically I end up playing at least 2 or 3 games of it whenever I break it out.
Additionally, the artifacts and the inherent randomness of the deck allow for considerable replayability. What do I NOT like about this game?
Perhaps the only thing would be the lack of any real long-term strategy. There are plenty of difficult tactical decisions one each turn, to be precise , but it is basically impossible to formulate any comprehensive, overarching strategy.
Of course, that is not really the point of the game. This game is supposed to be an easy, quick, exciting game with difficult decisions every turn.
It is not supposed to be a deep, engaging, thoughtful brain-buster. The Bottom Line: This is an excellent game, worthy of nearly every collection.
Gamers will like it as a nice, quick-paced and exciting alternative to more thoughtful, drawn-out strategy games.
Families will enjoy its simple rules, fun theme, and light-thinking turn-to-turn excitement. Thus, it makes a great party game.
In the end, this game is downright great, and I highly recommend it. Thanks for the review. My one big beef with the game that prevents it from being the perfect push-your-luck game is the end game stuff which, admittedly, is often the hardest part of a game.
These bits of plastic signify total victory points for each player during the expedition. LOOK AT THAT! SO ADORABLE! Each turn players secretly choose whether they want to continue exploring the these ancient ruins further and split the fortunes they find with the remaining adventurers or cut their loses and escape the ruin before they run into hazards.
After players simultaneously reveal their decision to stay or go, those who left split any odd number of gems left on the path of cards, secure the gems they have gained this round and permanently place them in their tent.
The players who decided to press on will reveal another Quest card and either reap the rewards of that decision or pay the consequences.
Shuffled randomly into the Quest Deck each turn, these hazards can appear at any time, taking players from highs of fortune and glory to the lows of leaving one of the ruins with nothing but your tail between your legs.
I've already noted a few component differences above. Clearly, it now has a matching box as part of the bookshelf series.
I'll say right up front both that Incan Gold is a fun game, and that there's not a lot to it. First, the fun.
Incan Gold makes you tense and nervous, and there are often yells of glee or screams of disgust when a new card is revealed. Though it's got only one choice, stay-or-go, that choice often feels tough and always feels important.
Second, the lightness. What you see is what you get. There's not a lot of depth to the game, and as is often the case with press-your-luck games, the results can be as much about good fortune and getting lucky at a bad gamble as it can be about skillful play.
However, I think that Incan Gold manages to pack a lot of tension and some decent gameplay into a very short filler of minutes.
It's a great game to play while you're waiting for the rest of your group to show up. Incan Gold is a short filler that's both tense and tactical, as you try and decide how far you can press into a temple.
It's well recommended as a game to pass the time at the start or end of the evening. Review Summary. Comped Playtest Review May 27, by: Shannon Appelcline Style: 5 Excellent!